Tuotehaku

Ruutunäkymän liikennevaloissa vihreä on heti saatavilla, punainen juuri nyt loppu varastosta, keltainen ei vielä ilmestynyt tai huutomerkin kera ei hyllyvalikoimaa, eli me tilaamme sitten, kun sinä olet tilannut meiltä. Saatavuusinfossa kerrotaan tarkemmin saatavuustiedoista.

Haun tulokset 73 - 96 / 136



Gateways to Terror
Gateways to Terror

Osta tämä peli Fantasiapeleistä ja saa sen PDF -versio kaupan päälle!
Lue lisää täältä

Three Portals into Nightmare

Gateways to Terror contains three short-play scenarios for the Call of Cthulhu 7th Edition roleplaying game, ideal for beginning and experienced players and Keepers alike.

Originally, all three -The Necropoliss, What's in the Cellar? and The Dead Boarder -were designed as deemonstration games to give a taste of the game's core motifs -mystery, investigation, and horror -for those with limited time.

The scenarios can be played in as little as one hour but can be expanded for slightly longer play, and each comes with four ready-made investigators so you can jump right into the action! Each scenario includes hints and tips for Keepers new and old, suggestions for additional investigators for larger groups, and a summary of the key rules needed to play.

The Necropolis
What ancient horrors lie slumbering in a newly discovered tomb deep in Egypt's Valley of the Kings? Are you allowing local superstitions and the unfortunate events surrounding the opening of Tutankhamen's tomb to play on your mind as you wait to step down into the darkness...

What’s in the Cellar?
Did a respected businessman really commit the bloody murder of his beloved wife in the cellar of the family's ancestral holiday cabin? While the body has never been found, it seems like the criminal has been caught. Is a terrible injustice abut to be served? Just what happened in that cellar?

The Dead Boarder
And, what has happened to that nice, quiet neighbor of yours? You’ve not seen hide nor hair of him in days! He wasn’t always the friendliest of sorts, but he did seem very pious, what with all the late-night prayers coming from his room...

Suitable for use with the Call of Cthulhu Starter Set and the Call of Cthulhu: Keeper Rulebook. Gateways to Terror provides your next steps into the strange and mystifying worlds of Call of Cthulhu.

88 Pages
Leigh Carr, Jon Hook, & Todd Gardiner

      heti saatavilla
24.00 €
Harlem Unbound, 2nd Edition (HC)
Harlem Unbound, 2nd Edition (HC)

Osta tämä peli Fantasiapeleistä ja saa sen PDF -versio kaupan päälle!
Lue lisää täältä

Investigate the Cthulhu Mythos during The Harlem Renaissance!

Picture this:
New York City. Prohibition is in full swing and bootleggers are living high. African-Americans flee the oppressive South for greener pastures, creating a new culture in Harlem. The music of Fats Waller and Duke Ellington pours out of the city’s windows, while women in stylish skirts and silk stockings, and men in white gloves and Chester, field coats crowd the sidewalks. There’s a feeling of possibility in the air, like never before.

But, even in this land of promise, Harlem is a powder keg, ready to explode. While classes and cultures collide, the horrors of the Cthulhu Mythos lurk beneath the streets, creeping through dark alleys and hidden doorways to infect the hopes and aspirations of the unwary. Can you hold it together and keep the terrors at bay for one more song?

The Skinny on the Goods:
* Seven scenarios - (4 new to this edition)
* Unique occupations tailored to Harlem.
* New Mythos monsters to terrify your players.
* Ready-to-play investigators.
* Random plot generator.
* Crash course on addressing race in gaming.

This supplement is best used with the CALL OF CTHULHU (7th Edition) roleplaying game and optionally PULP CTHULHU, both available separately.

By Chris Spivey, with Brennen Reece, Neall Raemonn Price, Ariel Celeste, Sarah Hood, Cameron Hays, Bob Geis, Noah Lloyd, Alex Mayo, Jabari Weathers, and Steffie de Vaan.

368 pages, Hardcover

      heti saatavilla
60.00 €
Horror on the Orient Express (HC)
Horror on the Orient Express (HC)

Buy this game from Fantasiapelit and get a free PDF to accompany it!
Read more about our free PDF program

Video.

Back by popular demand in a new format!

The Classic Call of Cthulhu campaign spans the European continent in luxury! Horror on the Orient Express is back in print with a reformatted two-volume set, making it more digestible than ever! This is a Black and white reprint of the 2014 boxed set, reformatted into two hardcover books.

Epic Campaign for Call of Cthulhu

HORROR ON THE ORIENT EXPRESS contains a massive and legendary campaign, of up to nineteen adventures and more than 700 pages, for Call of Cthulhu 7th Edition. Beginning in 1920s London, the investigators journey to Paris and thence to the ancient city of Constantinople. With luck, they also return home.

Optional episodes are set in ancient times or special places (Roman-era, Dark Ages, Gaslight-era, the Dreamlands), so that the players can experience the founding, creation, and discovery of crucial elements of this campaign. Also included is a modern-day coda to the storyline, an alternate ending for those wishing a shorter campaign, and a built-in survival guide to aid beleaguered investigators.

What's Inside
Three identical men found dead in the same room of the Chelsea Arms Hotel. Each of them stabbed through the heart. The unexplained killings see the investigators embark on a thousand-mile journey on the legendary rail service to Constantinople—the Gateway of the Orient.

The Definitive Edition
Back with an updated layout, the entire campaign is now spread across two epic hardback volumes, and includes a fold-out map of the route across Europe. This is the definitive edition of Horror on the Orient Express.

A Legendary Campaign
19 scenarios across 700 pages, Horror on the Orient Express is a modern classic. The adventure takes the intrepid investigators from London, to Paris, and to the ancient city of Constantinople.

A Tale Spanning Time and Space
Optional scenarios set in in the Dark Ages, Gaslight Era, and the Dreamlands, allow players to experience the origins of pivotal moments of the campaign. Additionally, a scenario set in the modern day acts as an epilogue to the generation-spanning story.

All the Tools you Need
Premium maps, player hand-outs, and full details on all NPCs and monsters make running the campaign easier than it’s ever been.

Two-Volume Hardcover book set includes the complete campaign & player handouts. 24 x 18 inch full color Poster Map

700+ Pages

      heti saatavilla
108.00 €
Investigator Weapons 1
Investigator Weapons 1

LOADED FOR CULTISTS AND MONSTERS

Investigator Weapons, volume 1 is for Classic Call of Cthulhu of the Twenties, and is a comprehensive collection of weapons available to stalwart investigators of the Cthulhu Mythos and their crazed cultist opponents.

Investigator Weapons covers handguns, rifles, shotguns, submachine guns, machine guns, flamethrowers, melee weapons, explosives, and special ammunition; and gathers together all the spot rules for injury, environmental conditions, and firearms combat in one place, as well as introducing many optional rules for enhanced play.

Hans-Christian Vortisch (author of Cthulhu – Waffen-Handbuch, GURPS High- Tech, GURPS Martial Arts: Fairbairn Close Combat Systems, and GURPS Tactical Shooting) has selected the most typical or iconic weapons available to the discerning shooter in the 1920s and 1930s. These range from the famous Colt M1911 and Thompson submachine gun to lesser known but more widespread firearms.

Each weapon is illustrated and described in detail, as are variant models. Significantly, each weapon’s operation is described, as are its typical malfunctions. Finishing each weapon description is the movie use of the weapon – so you can see it in action – and a comprehensive statistics bar.

Keepers are not forgotten either. Typical weapons for non-player characters are suggested, as are likely weapons for cultists from around the world. A Keeper’s chapter examines the consequences of magic on firearms and ammunition, and the effect of firearms on Mythos creatures.

Investigator Weapons – the essential weapons book for Keepers and players of all editions of Call of Cthulhu.

  !   tilattava tuote
30.00 €
Keeper Tips: Collected Wisdom on Running Games
Keeper Tips: Collected Wisdom on Running Games

Buy this game from Fantasiapelit and get a free PDF to accompany it!
Read more about our free PDF program

Wisdom, advice, and tips from Keepers for Keepers of the Call of Cthulhu roleplaying game.

Released as part of the 40th anniversary of Call of Cthulhu, this handy pocketbook is aimed at anyone, whether veteran or novice, who plays this well-loved tabletop game, but is particularly aimed at those who run games and potentially craft their own scenarios.

The tips are gathered into key topics, including but not limited to: preparation, non-player characters, combat, props, inclusivity, golden rules, as well as portraying and using the Cthulhu Mythos. Imagine, if you will, that you are sat with a group of experienced Keepers, each sharing ideas drawn from their experience of playing and running Call of Cthulhu. The collected wisdom is aimed to help you get the most out of Call of Cthulhu.

The advice comes from a diverse range of people, some who have been running the game since its birth in 1981, and others who bring a fresher perspective. All of the contributors have provided what they consider to be their most useful and insightful advice. Contributors include: Mike Mason, Becca Scott, Paul Fricker, Scott David Aniolowski, Lynne Hardy, Seth Skorkowsky, Bridgett Jeffries, Sean Branney, Allan Carey, Jo Kreil, Mark Morrison, Keris McDonald, Jason Durall, Matthew Sanderson, Thom Raley, David Larkins, and Bob Geis.

128 pages
7” x 4.5” Leatherette Pocket book
Edited by Mike Mason

      heti saatavilla
21.60 €
Last Lovecraft: The Relic of Cthulhu -DVD
Last Lovecraft: The Relic of Cthulhu -DVD

Tsekkaa leffan traileri Youtubessa.

The Great Old Ones Are coming. They are fishy. They are ruthless. They are hungry. And they very definitely are not just a figment of horror icon H.P. Lovecraft's imagination.

Jeff, a down on his luck office worker finds out he is the last living relative of horror novelist H.P. Lovecraft. What he doesn't know is that Lovecraft's monsters are real and will soon threaten the very existence of mankind. Jeff and his best friend Charlie are forced to embark on a perilous adventure and they enlist the help of high school acquaintance, Paul, a self-proclaimed Lovecraft specialist. Together the three unlikely heroes must protect an alien relic and prevent the release of an ancient evil, known as Cthulhu.

When the ancient cult of prehistoric god Cthulu discover an ancient artifact buried in the sands of Egypt it could very well spark the end of humanity. Should the cult succeed in combining their artifact with one guarded by an ancient secret society devoted to fighting the followers of Cthulu ... well, let's just say the end would come swift and painful.

Humanity's only hope? Jeff. The socially awkward office worker may be completely unaware that he is the last living descendant of H.P. Lovecraft but that simple fact means that he alone is immune to the powers of Cthulu and the Great Old Ones and that he alone can succeed in protecting the artifact from Cthulu's horrific undersea minions. Now Jeff - accompanied only by his comic-obsessed co-worker Charlie, Lovecraft-obsessed high school classmate Paul, and the mysterious Captain Olaf are the only ones who can prevent humanity's total destruction.

Writer-producer-star Devin McGinn - he plays Charlie - and director Henry Saine have created here a loving ode to both B-grade monster cinema in general and the works of H.P. Lovecraft in particular. The Last Lovecraft is a knowingly goofy ride into the world of horror comedy where the creatures - and there are lots of 'em - play for laughs and scares in equal measure. Though many of the gags hit for chuckles more than deep laughs the overall tone of the picture is so slapdash charming that it's impossible not to enjoy the ride.

Director: Henry Saine
Writer: Devin McGinn

Tarkastamaton. Kielletty alle 18-vuotiailta.
DVD Region 1 (USA)

  !   tilattava tuote
32.50 €
Madness on the Orient Express Novel
Madness on the Orient Express Novel

16 Lovecraftian Tales From An Unforgettable Journey

Trains embody the promise and peril of technological advance. They unlock opportunities for wealth and travel, but also create incredible chaos—uprooting populations and blighting landscapes. Work on or around the rails leads to unwelcome discoveries and, in light of the Mythos, dire implications in the spread of the rail system as a whole.

A certain path to uncovering unwelcome truths about the universe is to venture beyond our own “placid island of ignorance” and encounter foreign cultures. The Orient Express serves as the perfect vehicle for such excursions, designed as a bridge between West and East. Movement into mystery forms the central action for many stories in this volume. The only limitation placed upon writers for this collection was that their works somehow involve the Orient Express and the Mythos.

The last warning whistle has blown, and we are getting underway. Have your tickets at the ready and settle in for a journey across unexpected landscapes to a destination that—well, we’ll just let you see for yourself when you arrive. We promise this though: murder will be the least of your problems on this trip aboard the Orient Express!

THE TALES INCLUDED:
* "Introduction" by James Lowder
* "There is a Book" by Dennis Detwiller
* "The Lost Station Horror" by Geoff Gillan
* "Bitter Shadows" by Lisa Morton
* "La Musique de l’Ennui" by Kenneth Hite
* "A Great and Terrible Hunger" by Elaine Cunningham
* "Inscrutable" by Robin D. Laws
* "Engineered" by Ari Marmell
* "Black Cat of the Orient" by Lucien Soulban
* "The Face of the Deep" by C.A. Suleiman
* "Demons Dreaming" by Cody Goodfellow
* "A Finger’s Worth of Coal" by Richard Dansky
* "Bound for Home" by Christopher Golden
* "On the Eastbound Train" by Darrell Schweitzer
* "The God Beneath the Mountain" by James L. Sutter
* "Daddy, Daddy" by Penelope Love
* "Stained Windows" by Joshua Alan Doetsch

  !   tilattava tuote
20.80 €
Malleus Monstrorum: Cthulhu Mythos Bestiary (HC)
Malleus Monstrorum: Cthulhu Mythos Bestiary (HC)

Osta tämä peli Fantasiapeleistä ja saa sen PDF -versio kaupan päälle!
Lue lisää täältä

That is not dead which can eternal lie, And with strange aeons even death may die...

Here, shall you know the terrors of the void, the nightmare bringers, and the unspeakable lurkers.

Ancient secrets, whispered lore, and collected facts concerning the alien and otherworldly horrors of the Cthulhu Mythos. A cavalcade of monsters and god-like alien intelligences beyond human understanding, all vividly detailed and portrayed. With over 250 entries to inspire countless adventures.

The information within is designed to bring the creatures and bizarre races of the Cthulhu Mythos to life at the gaming table, as well as all manner of Great Old Ones, Outer Gods, Elder Gods, Avatars, and Unique Beings. Their lore and statistics updated and revised for the Call of Cthulhu 7th edition game. All brought to startling life by the illustrations of expert artist Loïc Muzy.

This two-volume collection is packed with ideas, concepts, and insights to immerse your scenarios and campaigns deep in the heart of the Cthulhu Mythos.

Volume I Monsters of the Mythos, 216 pages
From the spawn of Abhoth to yuggs, the monsters of the Mythos are herein described, their lore and statistics updated and revised for the Call of Cthulhu 7th edition game.

With over 150 entries concerning Cthulhu Mythos monsters and alien species, as well as creatures from folklore and animal beasts, this tome supplies a wealth of ideas to bring your campaigns and scenarios life with untold horrors.

Volume II Deities of the Mythos, 264 pages
Fundamental truths of the cosmos herein lie, to be used to support and inspire countless adventures by bringing Cthulhu, Hastur, Azathoth, and many others to your games. With over 110 entries concerning Great Old Ones, Outer Gods, Elder Gods, Avatars, and Unique Beings, this tome supplies a plethora of ideas to immerse your campaigns and scenarios deep in the heart of Cthulhu Mythos lore.

While humanity may crave both comfort and truth, only one or the other is possible.

Mike Mason, Scott David Aniolowski, Loïc Muzy, and Paul Fricker

480 Pages, Two Volume hardcover slipcase set, Full Color

      heti saatavilla
108.00 €
Mansions of Madness Volume 1: Behind Closed Doors (HC)
Mansions of Madness Volume 1: Behind Closed Doors (HC)

Osta tämä peli Fantasiapeleistä ja saa sen PDF -versio kaupan päälle!
Lue lisää täältä

Player Handouts sekä Pre-Generated Characters valmistajan sivuilta.

Who Knows What Happens... Behind Closed Doors

Mansions of Madness Vol. 1 contains five scenarios for use with the Call of Cthulhu Starter Set or the 7th Edition Call of Cthulhu: Keeper Rulebook. It includes two fully updated and revised classics, along with three brand new adventures, and all can be played as standalone adventures, used as sidetracks for ongoing campaigns, or strung together to form a mini-campaign spanning the 1920s.

Suitable for up to six players and their Keeper, each scenario should take between one and three sessions to play through, and are an ideal next step for those who have already experienced the horrors contained within the scenario collections Doors to Darkness and Gateways to Terror.

Here are the five scenarios:

Mister Corbitt
Does a seemingly shy and retiring local businessman hide a terrible secret? Can the investigators solve the riddle and save the day?

The Crack’d and Crook’d Manse
Long considered to be a cursed place by the folk of Gamwell, it seems the Fitzgerald Manse has finally escaped its sordid past. But, no one’s seen the new owner, Arthur Cornthwaite, for quite some time. Is history repeating itself?

The Code
Summoned to the home of Dr. Kenneth Connolly by an urgent telegram, can the investigators make sense of the bizarre events afflicting Wellington Manor?

The House of Memphis
World-famous magician Memphis the Great has not been seen for weeks. Has he merely gone off on another of his legendary magic-hunting trips, or is there a more sinister reason for his disappearance?

The Nineteenth Hole
Renovation work at Thistledown Golf Club has not been running smoothly. First, there were tales of illnesses, then ghostly sightings, and now no one can find the owner. Dark shadows fall over Scotland and all is not what it seems.

This supplement is best used with the Call of Cthulhu Starter Set or the Call of Cthulhu (7th Edition) roleplaying game and, optionally, with the Pulp Cthulhu sourcebook, available separately.

Written by Stuart Boon, Shaun DeWolfe, Gavin Inglis, Christopher Lackey, & Mark Morrison

Full Color Hardcover, 224 Pages

      heti saatavilla
51.60 €
Masks of Nyarlathotep: Perilious Adventures to Thwart the Dark God Slipcase (HC)
Masks of Nyarlathotep: Perilious Adventures to Thwart the Dark God Slipcase (HC)

Osta tämä peli Fantasiapeleistä ja saa välittömästi sen PDF -versio kaupan päälle!
Lue lisää täältä

Dark Schemes Herald the End of the World!

The definitive Call of Cthulhu tabletop campaign, reimagined.

In the decades since the beloved campaign Masks of Nyarlathotep captured imaginations, it's been played countless times. Year after year, investigators discover the world-spanning conspiracy that threatens to engulf the world, and race to avert a cataclysm from beyond our stars. In the new edition, the adventure is expanded and deepened with new challenges and foes.

With clearer navigation and informative guidance, the new edition is easier for Keepers, old and new alike, to weave together and run this definitive campaign for their investigators. Reimagined and updated, with comprehensive appendices, here is everything needed to run the campaign in 7th edition, for Call of Cthulhu or Pulp Cthulhu.

Tämäkin peli varmaankin tulee mukaan kampanjaan jossa saa PDF -version kaupan päälle!
Lue lisää täältä

Reanimation of the classic Call of Cthulhu campaign.

The new edition of Masks of Nyarlathotep is a complete revision and updating of this epic multi-part campaign set in 1925, in which steadfast investigators must unravel secrets and battle the minions of darkness in an attempt to stop world-shattering events from destroying humanity.

Masks of Nyarlathotep has been comprehensively revised and updated for use with Call of Cthulhu 7th Edition, but may also be run with the Pulp Cthulhu supplement.

* Global campaign covering seven countries in five continents!
* Packed with encounters, side-track adventures, detailed adversaries, geographical information, and more!
* Presented in full color, with new artwork, maps and floor plans, and ready to use player handouts.
* Appendices collect spells, tomes, artifacts, and travel advice.
* Ultimate edition, packed full of advice and tips.

Requires the Call of Cthulhu Keeper’s Rulebook (7th edition) to play, and is optionally usable with Pulp Cthulhu.

The original six-chapter campaign featuring adventures in America, England, Egypt, Kenya, Australia, and China have been developed and updated by Mike Mason, Lynne Hardy, Paul Fricker, and Scott Dorward, and feature enhanced and new encounters, sub-plots, and on-point guidance for the Keeper.

The Expedition #1
Now written to be playable with either standard Call of Cthulhu or Pulp Cthulhu, the text guides the Keeper and allows for both gritty or action-packed pulp styles of play.

The Introduction chapter features a new foreword by Mask’s creator, Larry DiTillio, and goes on to provide an overview of the campaign, it’s key players and their goals and differing agendas, and the important locations the investigators will travel to while they seek to understand the mystery unfolding before them. Additional material looks at the dark god Nyarlathotep, his cults, and his role in the campaign. Guidance is also provided on running the campaign, including considerations of historical depictions, pulp or standard play styles, and lethality level (just how much danger should the investigators’ face). Rounding things out is plenty of advice on creating investigators for the campaign, replacement characters, and ten ready-to-play investigators for those wishing to dive straight into the adventure.

Complete with a Brand New Chapter...
Set in Peru, this new scenario takes place in 1921 and provides an exciting introductory prologue to the campaign, where the investigators meet Jackson Elias, the industrious and charming author, whose researches lead into the globe-spanning mystery. Embarking on an expedition to find a lost South American pyramid, the investigators come face to face with ancient horrors that foreshadow the task ahead.

...and Even More!
* And for an added bonus, a Grand Conclusion chapter helps the Keeper to determine just how successful the players have been in tackling the dark schemes of Nyarlathotep’s cults, as well as discussing ways to extend the campaign in a variety of ways.

Each chapter has been tirelessly crossed-referenced to help those running the campaign to keep track of the many locations, characters, player handouts, and items thrown up by the players’ investigation. With new appendices collecting spells, tomes, and artifacts, running the campaign is easiest it has ever been.

We have added Detailed New Appendices!
Running Masks of Nyarlathotep has never been easier thanks to these extensive appendices:


* Travel – detailing travel times across the world, means of transport, rest and recuperation for traveling investigators, travel events, and also guidance for investigators wishing to learn new skills and improve existing ones.
* Spells – collects campaign-important spells together for handy reference, with over 30 spells detailed. Including Call the Black Sphinx, the Seal of Nephren-Ka, and the Ward of Anubis, to name but a few.
* Tomes – during their investigations the investigators may come across a wide range of Mythos tomes, each bulging with forgotten and dark wisdom. This appendix gathers all of the tomes encountered in the campaign, with over 20 detailed listings, each providing background the tome, the lore within, and relevance to the campaign’s plot, be it the dreaded Necronomicon or the abhorred Black Tome.
* Artifacts – just as there are numerous tomes to be discovered, there are also plenty of strange artifacts to be found (some useful, some deadly). Here, fifteen artifacts are gathered, from the Mask of Hayama to the Headdress of Eyes, from the Adornments of Nitocris to the very strange Device of Rods, Wheels, and Mirrors.

What are you waiting for? Go Save the World!

Page Count: 666 plus many handouts
Slipcase set including two hardcover books and handouts pack.

Authors: Larry DiTillio, Lynn Willis, Mike Mason, Lynne Hardy, Paul Fricker, Scott Dorward
Cover Artists: Sam Lamont, Rhys Pugh
Artist(s): Caleb Cleveland, M Wayne Miller, Jonathan Wyke, Victor Leza, Eric Lofgren, Petr Stovik, Löic Muzy
Cartography: Andrew Law, Olivier Sanfilippo
Handouts: Andrew Law, Nick Nacario
Layout: Nick Nacario

      heti saatavilla
156.00 €
Nameless Horrors (HC)
Nameless Horrors (HC)

Buy this game from Fantasiapelit and get a free PDF to accompany it!
Read more about our free PDF program

Six Scenarios Across Time Against The Unknown
The horrors of the Cthulhu Mythos are far worse than death...

The entities lurking in this collection of scenarios have never been seem before. Were budding novices or seasoned investigators, your players will find themselves on uncomfortable ground.

This new edition of Nameless Horrors contains brand new art, player handouts, and maps for each of its six stand alone adventures:

* An Amaranthine Desire: takes place in the doomed seaport of Dunwich, England, 1892, where strange echoes of the past threaten the present.

* A Message of Art: a gathering of artists in Paris, 1893, sees art and the occult come together in a dangerous fusion.

* And Some Fell on Stoney Ground: 1920s small-town America, where trouble is brewing that could sweep everyone up in a wave of death and destruction.

* Bleak Prospect: Massachusetts, 1932, during the Great Depression the residents of a shantytown face strange horrors that jeopardize all they hold dear.

* The Moonchild: modern-day England, where an experiment with the occult casts long shadows and brings unforeseen consequences.

* The Space Between: in modern-day Los Angeles, the star of a film produced by a popular religious organization has vanished.

This book is designed to be used with the Call of Cthulhu roleplaying game and, optionally, the Pulp Cthulhu supplement, both available separately.

Hardcover, 272 pages

      heti saatavilla
51.60 €

Hakusivu: 1 2 3 4 5 6

Uutuuksia